Post by glorbes on Jul 16, 2006 17:26:04 GMT -5
First off, I want to thank everyone for the feedback in the Slab. I found it extremely useful.
This was a very challenging custom. I had Thursday and Friday off from work this week, so I decided to put them to good use. As you know, this custom is composed of two ML Series 1 Hulks, and about a thousand pounds of epoxy putty.
It was suggested to me on the Fwoosh that the forearms on the lower set of arms could be more developed, since the lower set of hands would probably be used in much the same way as a gorilla would use them. So, I built up the musculature to be bulkier than the upper set of arms.
I also took the suggestion that the mid ab joint on the lower Hulk torso could use to be altered. Rather than try to save the articulation, which was pretty much useless, I decided to sculpt over it and give the torso more of a natural flow. Thanks for the suggestion, Kevin!
Here he is in the crouched ape position. I didn't really have adequate fodder to add an ab crunch, and to be honest I was also too lazy to attempt such a major change this late in the game. I think he looks okay, though, even if the neck is pretty limited in how high it allows the chin to look.
The paint was done in stages and layers. After I primed, the first coat was metallic black and brown. I then applied a layer of red, flesh, and metallic copper mixed together (with a dab of white) to give a fleshy, pinkish undercoat. I then drybrushed a mixture of white, flesh, and a dab of metallic copper. As a final touch, I mixed metallic gold and copper and did a very light drybrush over much of the skin. The feet, legs, and arse, as well as the lower hands, were dirtied up with a mixture of red, brown, and black to emulate the infertile red soil of Barsoom's dying surface.
I really had quite a few logistical problems making this work, and he's not perfect, but in the end I'm pretty happy with how he turned out. For a brief moment, I considered making him anatomically correct, but then decided to make him modestly androgynous.
Let me know what you think, and thanks for looking.
This was a very challenging custom. I had Thursday and Friday off from work this week, so I decided to put them to good use. As you know, this custom is composed of two ML Series 1 Hulks, and about a thousand pounds of epoxy putty.
It was suggested to me on the Fwoosh that the forearms on the lower set of arms could be more developed, since the lower set of hands would probably be used in much the same way as a gorilla would use them. So, I built up the musculature to be bulkier than the upper set of arms.
I also took the suggestion that the mid ab joint on the lower Hulk torso could use to be altered. Rather than try to save the articulation, which was pretty much useless, I decided to sculpt over it and give the torso more of a natural flow. Thanks for the suggestion, Kevin!
Here he is in the crouched ape position. I didn't really have adequate fodder to add an ab crunch, and to be honest I was also too lazy to attempt such a major change this late in the game. I think he looks okay, though, even if the neck is pretty limited in how high it allows the chin to look.
The paint was done in stages and layers. After I primed, the first coat was metallic black and brown. I then applied a layer of red, flesh, and metallic copper mixed together (with a dab of white) to give a fleshy, pinkish undercoat. I then drybrushed a mixture of white, flesh, and a dab of metallic copper. As a final touch, I mixed metallic gold and copper and did a very light drybrush over much of the skin. The feet, legs, and arse, as well as the lower hands, were dirtied up with a mixture of red, brown, and black to emulate the infertile red soil of Barsoom's dying surface.
I really had quite a few logistical problems making this work, and he's not perfect, but in the end I'm pretty happy with how he turned out. For a brief moment, I considered making him anatomically correct, but then decided to make him modestly androgynous.
Let me know what you think, and thanks for looking.